You do not need an account to play, and the game itself carries no ads and no in-match tracking. We do not sell your personal data. The website pages around the game show ads from Google to keep the project free — those use cookies, which this policy explains along with how to opt out. Everything else we process is what is needed to connect you to a game and to fix it when it breaks.
Connecting to a game server means your IP address is visible to the network path that carries the connection, including any relay involved and the server you are joining. This is how online multiplayer works and it is not something a browser client can avoid.
Public servers are operated by third parties. What they log is up to them and outside our control.
Your settings and preferences are stored locally in your browser (localStorage). They stay on your device. Clearing your browser storage for this site removes them.
Chat messages you send are transmitted to the server you are on and to the other players on it. If you use the optional voice or direct-message features, those use a peer-to-peer WebRTC connection, which can reveal your IP address to the peer you are connected to, and may pass through a relay when a direct connection cannot be established.
When the game crashes, the client automatically sends a crash report so we can diagnose it. That report contains the browser console log leading up to the crash, the error and its stack trace, the page address, the game server address, the build identifier, and your browser's user-agent string. The connecting IP address is recorded with it.
These reports exist to debug the game. Crash data is kept for a limited period (30 days by default) and then deleted automatically.
The optional assistant in the main menu runs entirely in your browser: the model is downloaded once, and what you type is matched on your own device. Your questions are not sent anywhere by default, and there is no account or identifier attached to it.
Three things send something, and each is a separate action you take. Pressing "Translate" sends the assistant's own answer text — text we wrote, which ships with the page — to Google's public translation endpoint; your question is not included. Ticking "Help improve the assistant" sends questions the assistant could not answer, so that a real answer can be written for them. Pressing one of the rating buttons under an answer sends that rating together with the question you asked and which answer you were given.
For the last two, what is stored is the question, the rating or match it produced, the build identifier, and your browser's two-letter language — no IP address, no browser string and no identifier of any kind. Identical questions are counted together rather than stored separately, obvious personal details such as email addresses and long numbers are removed before storage, and the records are deleted automatically after 90 days. The tickbox is off unless you turn it on, and turning it off stops it immediately.
Like any website, our servers and the CDN in front of them keep short-lived request logs (IP address, time, path, user-agent) for reliability, abuse prevention and security.
Content is delivered through a CDN. Peer-to-peer connections may use STUN/TURN relay servers. These parties process connection metadata such as IP addresses in order to do their job.
The website pages you read outside the game — including the leaderboard and the per-map server pages — display advertising supplied by Google, including through the Google AdSense program. The game itself, at https://combatskirmish.net/play, does not load any Google advertising code: the one advertising space there, in the panel around a server's Message of the Day, is served directly by us as a plain image and link, with no third-party advertising script, cookies or tracking of any kind.
Third-party vendors, including Google, use cookies to serve ads based on your prior visits to this website or other websites. Google's use of advertising cookies enables it and its partners to serve ads to you based on your visit to this and other sites on the Internet.
You can opt out of personalized advertising by visiting Google Ads Settings (adsettings.google.com). You can also opt out of a third-party vendor's use of cookies for personalized advertising at aboutads.info, or youronlinechoices.eu in the EU. If you do not opt out, you may still be shown non-personalized ads.
If you are in the European Economic Area, the United Kingdom or Switzerland, we ask for your consent before advertising cookies are used for personalization, through a consent prompt shown on the site. You can change or withdraw that choice at any time from the same prompt.
This site is not directed at children under 13 and we do not knowingly collect personal information from them.
You can clear your browser storage at any time to remove local settings, and you can choose not to use the optional voice and direct-message features. For any privacy question or request, email [email protected].