No. Here is what the videos titled "CS:GO in VR" are actually showing
There is no VR mode in CS:GO, and there is none in Counter-Strike 2, which replaced it in 2023. Valve has never announced one. Every video and thread titled "CS:GO VR" is showing one of four other things: the flat game on a virtual screen inside a headset, a different VR shooter styled after Counter-Strike, a community port of the original Counter-Strike 1.6 to a standalone headset, or that same game played in VR from a browser on a PC. This page tells them apart so you can pick the one you meant.
Play Counter-Strike 1.6 in VR from a browser (PC VR)What Counter-Strike VR actually isTools such as SteamVR's theatre mode and desktop-streaming apps put your ordinary Windows desktop on a large virtual screen inside the headset. You then play CS2 with a mouse and keyboard exactly as before, looking at a screen that happens to be floating in front of you. It is a way to play the current game while wearing a headset; it is not VR gameplay, because nothing you do with your head or hands reaches the game. People asking for zero-delay setups on a Quest are usually asking about this, and the delay they are fighting is the streaming, not the game.
Pavlov is the usual answer. It is a VR shooter with its own weapons and maps, a round-based mode in the Counter-Strike mould, and community remakes of familiar layouts, and it is what most "CS:GO but in VR" videos are recorded in. It is a good game in its own right. It is also not Counter-Strike: the movement, the weapon behaviour and the maps are Pavlov's, and none of your CS knowledge transfers beyond the general shape of a round.
CSVR is Team Beef's port of Counter-Strike 1.6 to Quest and Pico headsets, released in January 2026. This is the closest thing to the literal request that exists: the real game, with motion-controller aiming, running on the headset without a PC. It needs sideloading and a copy of the game you already own, and it is the 1999 game rather than CS:GO, so the maps and weapons are the classic set.
Counter-Strike 1.6 also runs in a browser on this site, and it has a VR mode for headsets driven by SteamVR or another OpenXR runtime on a PC. Nothing is installed and no copy of the game is needed: open the site in desktop Chrome with the runtime running, choose Enter VR in the settings, and the game moves into the headset with motion-controller aiming and the HUD floating in front of you. The VR game logic is a port of Team Beef's work, so it plays the same way as CSVR; the difference is the headset it is for. It is PC VR only for now.
CS:GO no longer receives updates, having been replaced by Counter-Strike 2, and CS2's competitive design is built around a precise mouse-aim model that a motion controller cannot reproduce fairly in a shared ranked pool. A VR mode would either be a separate queue or an unfair one. That is a guess about Valve's reasoning, not a statement from them, and the only fact in it is that no such mode exists today.
If you want to play CS2 while wearing a headset, it is the virtual monitor. If you want a VR shooter with Counter-Strike's rhythm, it is Pavlov. If you want the actual Counter-Strike with motion controls on a Quest, it is CSVR. If you want the actual Counter-Strike with motion controls on a PC VR headset, it is the browser port, and it is the only one of the four that needs nothing installed.